Large Town: Odíhg Bi̊foiē̼ùv

Odíhg Bi̊foiē̼ùv

Odíhg Bi̊foiē̼ùv
Example Tauric architecture.
StateDalandic Empire
ProvenceNiylili Provence
Sub ProvenceNunavuqedequ Parish
RegionPu-62h Rèl Heath
Founded1028
Community LeaderMaster Astetra Medwin
Area8 km2 (3 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2048 m (6719 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population1884
Population Density235 people per km2 (628 people per mi2)
Town AuraEnchantment
Naming
Native nameOdíhg Bi̊foiē̼ùv
Pronunciation/ˈbi̘fo/ /j̼ʊv/
Direct Translation[fact] [maroon]
Translation[Not Yet Translated]

Odíhg Bi̊foiē̼ùv (/ˈbi̘fo/ /j̼ʊv/ [fact] [maroon]) is a subtropical Large Town located in Nunavuqedequ Parish, Niylili Provence, within the Dalandic Empire.

The name Odíhg Bi̊foiē̼ùv is derived from the Tauric language, as Odíhg Bi̊foiē̼ùv was founded by Lemtodea Pritchard, who was culturaly Tauric.

Climate

Odíhg Bi̊foiē̼ùv has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Bi̊foiē̼ùv receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Bi̊foiē̼ùv covers an area of nearly 8 km2 (3 mi2), and an average elevation of 2048 m (6719 ft) above sea level.

Overview

Odíhg Bi̊foiē̼ùv was founded durring the early 11th century, by Lemtodea Pritchard. The establishment of Odíhg Bi̊foiē̼ùv suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Odíhg Bi̊foiē̼ùv was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Odíhg Bi̊foiē̼ùv is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Bi̊foiē̼ùv is buildings are arranged arrounded a highly ordered system of narrow baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Odíhg Bi̊foiē̼ùv gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Odíhg Bi̊foiē̼ùv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Bi̊foiē̼ùv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Bi̊foiē̼ùv's parks.

Odíhg Bi̊foiē̼ùv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Bi̊foiē̼ùv.

Odíhg Bi̊foiē̼ùv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Bi̊foiē̼ùv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Bi̊foiē̼ùv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Bi̊foiē̼ùv's public wards, blessings, and other arcane systems.

Odíhg Bi̊foiē̼ùv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Bi̊foiē̼ùv's grid is powered by a god's will and kindness.

Odíhg Bi̊foiē̼ùv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Bi̊foiē̼ùv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Bi̊foiē̼ùv's natural decorations nor waterways.

Odíhg Bi̊foiē̼ùv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Odíhg Bi̊foiē̼ùv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Bi̊foiē̼ùv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Bi̊foiē̼ùv's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Odíhg Bi̊foiē̼ùv the milk never sours.

The Fox, Fading near Odíhg Bi̊foiē̼ùv are known to be quite timid.

Odíhg Bi̊foiē̼ùv's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 11
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 7630 m2
    • Cattle and Similar Creatures: 471
    • Poultry: 5652
    • Swine: 376
    • Sheep: 18
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 188

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 11
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 11
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 8
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 6
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 4
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 8
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 12
  • Spinners: 6
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 2
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 2
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 7
  • Canners: 6
  • Cheesmakers: 7
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 4

629 of Odíhg Bi̊foiē̼ùv's population work within a Foundational Occupation.

1142 of Odíhg Bi̊foiē̼ùv's population do not work in a formal occupation, but do contribute to the local economy. 113 (6%) are noncontributers.

Points of Interest

Odíhg Bi̊foiē̼ùv is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Odíhg Bi̊foiē̼ùv used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Odíhg Bi̊foiē̼ùv.

The the a lyre of Charm, an a lyre imbued with great amounts of Charm energies was created near Odíhg Bi̊foiē̼ùv by in time immemorial, reportedly some time during the early 2nd century.

History